
Use the HAMMER (orange) open the door (X).
Use the HAIRPIN (T) take the HAMMER (U), PART (V), and SACK (W). Place 8 SILVER FLOWERS (R) take the HAIRPIN (S) and photo (green). Place the ROSE HIPS, APPLE, MONKSHOOD, MINT, and FIR BRANCHES (Q). Use the SICKLE (purple) take the MONKSHOOD (O) and MINT (P). Use the FRUIT PICKER (N) to acquire the APPLE. Place the BAG (L) take the FIR BRANCHES (M). Chase away the frog (blue) use the RAKE (I). Use the TROWEL (H) take the PART (green). Use the SICKLE (G) to acquire the FISH. Use the KEY (C) take the map (D), TROWEL (E), and SICKLE (F).
Connect the PART OF THE UNUSUAL KEY and the HANDLE to the UNUSUAL KEY (B) to acquire the KEY. Collect the HANDLE (A) with the CROCHET HOOK. Use the KNIFE (W) open the window (X). Take the CLOTH (T) and KNIFE (U) read the recipe (V). Take the CROTCHET HOOK (O) and FRUIT PICKER (P). Take the RAKE (L), KEY (orange), BAG (M), and PART (N). Take the BEAR FIGURINE (S) and OIL (T). Use the STICK WITH ROPE (Q) to acquire the TABLET PART. Connect the ROPE to the LONG STICK (P) tie it twice to receive the STICK WITH ROPE. Remove 5 cushions (N) take the PART (O). Take the LONG STICK (L) and ROSE HIPS (M). Remove 3 nets (I) take the UNUSUAL KEY (J) and SILVER FLOWER 5/8 (K). Run past the guards when they look away from the path (F). Open the drawer take the WOODCUTTER FIGURINE (Y). Take SILVER FLOWER 4/8 from the PIN (X). Turn the spinning wheel (T) to acquire SILVER FLOWER 2/8. Place the BUCKET (P) move the ladder (Q). Take the CORN (J), PIN (K), and BUCKET (L). Use the SCOOP OF GRAIN (G) open the gate (H). Try to take the ladder (E) use the SCOOP (F) to acquire the SCOOP OF GRAIN. Use the BROOM (D) take the SCOOP (purple).
Look at the sketch (B) take SILVER FLOWER 1/8 (C). This guide will not mention each time you have to zoom into a location the screenshots will show each zoom scene. In mini-games, cw and ccw represent clockwise and counterclockwise. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it. Hidden-object puzzles are referred to as HOPs. This is the official guide for Darkness and Flame: Born of Fire. Chapter 2: The Yard Around Colin's House. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. This walkthrough was created by David Becker, and is protected under US Copyright laws. Remember to visit the Big Fish Games Forums if you find you need more help. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. We hope you find this information useful as you play your way through the game.
This document contains a complete Darkness and Flame: Born of Fire game walkthrough featuring annotated screenshots from actual gameplay! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. Welcome to the Darkness and Flame: Born of Fire Walkthrough.Ī magical egg is about to turn one girl's world upside-down.